This week I learnt how to morph one shape into another shape using the ‘morpher’ modifier.
I practised making one box morph to the shape of 2 other edited boxes.
Firstly I created one box by selecting ‘box’ from the ‘create’ menu and changing the ‘height seg’ parameters to ‘2’ and then converted it to an editable poly and cloned it twice, so I ended up with three different boxes, named; box01, box02 and box03.
I then selected the second box and used the ‘vertex’ selection to select the top points of the box and then used the scale tool to drag them into each other and create a point. I then used this same technique on the third box but scaled the bottom points and pulled them into each other.
I then selected the first box and used the modifier drop down menu to select ‘morpher’
Once I had selected the modifier I then completed the following steps seen below within the image.
I then selected auto key button at the bottom of the window and used the slider to select what fame I wanted to morph my shape on, I chose frame 20. I then went to the ‘morpher’ modifier and channel list and changed the percentage next to ‘box02’ to 100%, this means that the original box will morph 100% of the shape from box02.
I then repeated this for frame 40 and box03, once I was happy with the movement I deselected ‘auto key’
I then rendered this and saved it as an ‘avi’ file and played it to make sure it was working correctly and as I wanted.
I then rendered this and saved it as an ‘avi’ file and played it to make sure it was working correctly and as I wanted.
This is the original shape of the box,
Finally the box morphed to the shape of ‘box03’
I was happy with the outcome of morphing as it went as planned and morphed to the right shapes at the right times.
I then played around with morphing different shapes, but the important thing to remember is that morphing will only work with shapes that have the same number of vertices.
Here is the video of the morphing animation,