I created the blobmesh using as tutorial, see above to see how I created it.
As I had created the particle systems already all I had to do was position it in my scene and change the settings of when I wanted it to start and stop, how long I wanted the flow on for and how far the flow will go. I also added the soup material to it.
I played around with the settings until the timing was correct and fitted in with the other elements in the scene.
I also had to add gravity to the scene so that the soup would fall correctly. I merged this from the blobmesh tutorial I completed.
I then had to come up with an idea of how to make the bowl fill up with soup whilst the soup is being poured, so for this I created a cylinder and used the set key to start it off tiny and at the bottom off the bowl.
I then moved the timeline a few frames across then move the cylinder up and used the scale tool to resize the cylinder so it would fit the bowl then hit the set key again.