
Once I had saved the image I then selected ‘get material’ from the material editor(found in the ‘rendering’ tab) and this allowed me to import the bitmap that I had just created.
I also learnt how to break up one object into different sections so that I could create different effects with different parts of an object, for example on side could be one colour and the other side could have a material effect on it. I done this by using the material ID.
For this I chose a teapot to select sections of, the four sections I wanted to select from the teapot were; the lid, the body, the spout and the handle.
To do this I had to create my teapot from the shapes menu, I then converted it to editable poly by right clicking on it and selecting ‘convert to editable poly.’
Then using the right hand side tool bar of 3ds max I used the element selection, then scrolled down to polygon material ID’s, and labelled the selections of the teapot different numbers from 1 to 4.
I then selected the ‘rendering’ tab at the top of the page then I selected material editor.
Once the material editor window had opened I then selected ‘get material’ from the material tab then from the material/map browser I selected mulit/sub-object.
I could then select the material ID and chose which colour, material or map I wanted to use on this object. I chose a different colour for each of my 4 sections of the teapot.
Here is my multi-coloured teapot.
1 comment:
Id love to use the psychadelic teapot tbh. Juat thunk, all the tea poured from that would turn you into a grassy hippy, if you get my meaning lmao - nice work mate :)
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