Tuesday, 11 November 2008

Lecture 5

Within this tutorial i played around with the environments, effects and added text to one of my final project images.

Firstly I created a torus knot from the ‘extended primitives’ list of shapes, I then clicked and dragged this to the size I wanted it and also the colour I wanted it. I chose a light grey colour so that you could see the effects of the lighting better as grey is a light neutral colour.





I then selected the render button and used the advanced lighted tab within the ‘render scene’ window and chose the ‘light tracer’ as my advanced lighting selection, I then selected the colours and the colour of the colour filter I wanted to use, I chose blue because I wanted to try and create a neon effect to the inside of the torus knot. I wanted to practice this effect because I wanted to see if I could do some thing like this for lighting inside of a pumpkin for Halloween.




I then played around with the different settings and effects for the environment map from the rendering options, for this test I used a marble map for my environment background. I also changed the exposure of the scene by using the Pseudo colour exposure control to make the torus knot look like it was being seen through a thermal imaging camera.Along with changing the exposure from the environment and effects window I also changed the global lighting and gave the environment a light blue tint just to add effects to the environment and to see what the results would be.




I also looked at lighting and played around with the different types of lighting to get different effects, but in this example below I used a target spotlight to create shadows and brightness on the torus knot.



Whilst rendering the scenes I decided to play about with the atmosphere settings within the environment window. I also played around with the volume lighting effect and the volume fog. I used the fog effect on the atmosphere and played around with the settings to create different effects and used the ’lume’ background map as I thought this looked best suited for a creepy fogged scene.



Also I tried engraving my birthday cake that I created by using bevelled text to add depth to it, I then added the text to the front of my cake, then used the Boolean tool to remove the text from the cake therefore hoping it would engrave the text out of the front of the cake. Unfortunately this did not happen, I ended up with a cake with a large hole in the front of it that looked nothing like engraved text. So this plan was changed to using 3d text to stand out on the front of the cake to make it look like it has been stuck on. To do this I created text then used the extrude tool to give it depth and make it 3d. I then used the ‘bend’ modifier to bend the text around the shape of the cake so that it fitted nicely and snug against the front of the cake without and letters missing or standing too far in front of the cake that it was not touching.

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