Friday, 8 May 2009

The Chef, the bowls and the spoon.

For the bowl I created a sphere and halved it by deleting the top vertices.
I also made a bowl for the background of the scene but used a tube to put a sloped lip around it by moving the middle vertices lower than the outer ones.
This did not work as I ended up with quarter of a bowl once I had rendered it.
The solution was to create a sphere and used the hemisphere tool to half the sphere, I then cloned it and used the scale tool to make the cloned one slightly smaller,


I then used the Boolean tool to extract the smaller one from the bigger one to create the final bowl, I also changed the colour to a cream colour.


Creating the spoon, to do this I used an arc from the splines menu and used the lathe tool to create the scooped part of the spoon, then used the scale tool to make it look more oval shaped like a real spoon. For the handle I used a cylinder and converted it to an editable poly and used the vertex selection to move points of the handle to make it look curved, I then used the modifier ‘meshSmooth’ to smooth the appearance. To stop the handle protruding through the head of the spoon I used a sphere and the Boolean tool to create a curve at the end of the cylinder so it could fit snugly against the curve of the head. I then added a stainless steel map to it and changed the settings to make it look metal.


The chef:
I wanted to create a chef to move around the scene and to pour the soup into the bowl.
I had 2 unsuccessful attempts to create a working chef, the first failed one was created using the bones creator to drag out bones for the arms, legs and spine, I then linked these together using the IK solver and tried to used cylinders to go over them as the skin, this didn’t look very good and I was advised this would not look very good animated in the scene.
So 2nd attempt I created a box with a few segments and converted it to an editable poly and used the extrude tool to pull out arms and legs, I was running short of time by this point so I decided to stop here and used a substitute ready built chef to go in the scene then finish off my own chef if I had time left over from creating the other scenes.
The first attempt is on the left and 2nd attempt on the right.


So for the chef in my scenes I used a ready built skeleton within the 3ds max program called a ‘biped’, I done this by selecting ‘systems’ from the create menu then selecting ‘biped’ and clicking and dragging it on the scene to the appropriate size.


then clicked on his hand to animate the movement of it and used the timeline, auto key and the move tool to move the hand where I wanted it on each frame, I then also done this with the other hand to make it pass over the bowl of croutons.





I then had to animate the jug to make it move with the hand, and also to animate the bowl with the croutons in, I done both of these using the set key, the timeline and the move tool. It took time and patience to get the movements in sync with each other.

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