As before I used a scene from last semester, opened up the rendering window, and assigned ‘mental ray renderer’ as the production render as before.
I dragged out a spot light onto the scene and positioned it over the Easter eggs, and also i turned on shadows,
Here is a shot of the scene with the spot light in.
I then went to the ‘gerneral oparametets’ of the lightin and changed the shadows options so it was using a ‘mental ray shadow map’ from the drop down menu, and rendered,
This image is a lot cleaner and crisp by using the ‘mental ray shadow map’ than the original image.
I then selected the ‘Ray Traced Shadows’ from the shadow drop down menu and rendered the scene to see how this would look, this gives sharp, crisp and define shadows.
I then selected the ‘Ray Traced Shadows’ from the shadow drop down menu and rendered the scene to see how this would look, this gives sharp, crisp and define shadows.
I then went on to look at mental ray area lights firstly I deselected the light in place and create a new ‘mr Area Spot’ this will cast an area shadow in the correct place, with a blended shadow,
No comments:
Post a Comment