Friday, 8 May 2009

Ident 1 Animation

The chicken was animated 1 piece at a time to look at the camera and wiggle its bum, I done this by using the timeline, set keys and the move tool.


The egg
I animated both halves of the egg to fall out of the chickens bum and into the tubes and follow the pipes then drop and hit the splitter, I then used the set keys to edit the animation of each of the halves of the egg separately,



The blobmesh
This was already created from the other scene, all I done was to edit the settings so it was where I wanted it to start from and end up, also to change when it starts and when it stops and how long it lasts for. I also added the same map as the egg splat to it to make it look like yolk.




Egg in pan:
I animated this using the set keys, on the first frame of its life It was small and appeared in the pan as the blobmesh landed in it, then on the next few frames I used the scale tool to make it bigger as if more of the egg had fallen in the pan.


CameraI used 2 camera paths in this ident to get the camera to go where I wanted it and the direction of the camera was also constraint to a path as well, these were animated using the set key. I also changed the lens size to help zoom in and out when I needed to get close




lights:
I added 2 lights to this scene, one on the outside facing the wall and the chicken and the other in the room pointing towards the hob and frying pan, these ,created realistic shadows that I was pleased with, these were target lights but I changed the output to stadium lights as these gave the most light and the best effect.

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