Friday, 8 May 2009

Creating The Rooms.

I created one room that i was going to use for the 3 of my idents.
To create the room I made 2 large boxes for the walls and a large box for the floor, I then went on to creating the worktop units for the room, to do this I used a box, I then used another box to run along the bottom of the unit which I used the ‘Boolean’ tool to remove it so it looked like indented skirting around the unit, which most kitchen units have.



I then cloned this unit and scaled it to create 2 worktop slabs to go on top of the units.


I took a picture of my own kitchen worktop in my flat and used this as a map for the worktop in the 3 scenes,


I added a UVW Map to the worktops and played around with the length, width and height settings until the worktop looked exactly as the one in my kitchen.


I then created a box for the drawers and cupboards and scaled them to the correct height and width to look realistic within the units, then cloned it to get several cupboards and drawers, finally I moved them into position.
I then created 3 cylinders to be used as handles for the cupboards and drawers and placed them in position, to create these I used the clone and scale tools.
Finally I created a freestanding worktop in the middle of the room for the chef to use.
I then added a material to the units so that they would look like wood, to do this I took a picture of a wooden unit of my own and used this for the map by adding it to the material editor as the diffuse colour map.




I then added a material to the floor, for this I wanted tiles, I had used an image of tiles for flooring in my July calendar scene from last term, so I added it to the material editor as the bump map and raised the amount and also added it as the diffuse colour.



I then used 2 planes on the walls so I could have a few rows of tiles on the walls and the rest wall paper.
Here are the materials I used:

Wall tiles - http://www.tilesales.co.uk/kitchen/images/large/kitchen2.jpg

Wallpaper - http://www.walltowallwallpaper.com/pics%5CPC29052.jpg

I then created a hob in the background to make it look like a real kitchen as it wouldn’t be much of one without a hob, also I was going to need this for another of my scenes.
To create the hob I used a flat rectangle box as the base, small cylinders for the flame and gas to come from and small box’s for the pans to sit on.
I wanted to go for a modern looking hob, so I added stainless steel to it but kept the cylinders black, I also used black cylinders for the settings knobs.

I found a good image of stainless steel that I wanted to used as the map from,

http://img.alibaba.com/photo/50401549/Stainless_Steel_Sheet_with_No_4_Finish.jpg

I added it to the bump map and diffuse colour map in the material editor.



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