Friday, 8 May 2009

Glass Material For Jug.

Now I wanted to give the jug a glass effect, so I opened the ‘material editor’ and done as follows,



I then added a ‘falloff map’ to the opacity by selecting the small box next to the opacity scale, I then selected ‘Fresnel’ as my ‘Falloff type’



In the ‘material editor’ I added a ‘raytrace’ map in the ‘refraction’ slot and set the refraction level to 80.


Also to make the jug look more realistic and so that the view can see inside of the jug I applied the ‘2 – sided’ option from the ‘Shader Basic Parameters’ heading.



I rendered the scene a few times to make sure I was creating the right effect I wanted and changed the figures until I was happy with the outcome, I will have to adjust the reflection and refraction once the scene is finished and all in place so that it will reflect other objects within the scene and so that the liquid that will go in it can be seen through the glass, here is a shot of the glass jug,
(The background library image if Tokyo is just for show purpose to show the opacity levels and reflection and refraction) I am happy with this because it reflects the inside of the blender where there is a tube which is the rotation mechanism for the blade, and as I can see this reflected hopefully it will work as well with liquid in the jug.




Here is a tutorial that I found useful for creating this glass effect, ‘http://www.3dvalley.com/tutorials/creating-realistic-glass-material-in-3ds-max’

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